Tone js

Building a piece with Phyusic - the first arpeggios

Play with it at http://www.codemusic.studio/phyusic Check out the code at bitbucket This is the first stage of building a piece in Phyusic by taking individual parts from an Ableton project, and coding them up. Here’s an overview of the process: Quick test - dates showing? Modulation Arpeggio instrument The large ball modulates the ping pong delay (x position is feedback amount; y position is the delayTime in 16th notes) The small ball modulates the instrument (x pan; y vol) The small square also modulates the instrument (x filter cutoff; y attack time)

Textures from Tone js patterns

After some playing around with the previous idea attempting to code up a piece composed in a DAW (Bitwig, in my case) I decided that some sort of middle path needed to be explored. By middle I mean creating pieces with Tone js that utilise the opportunities that coding provides (more algorithmic and probability based, for example) with the faster and more obviously musical (for me at least) use of a DAW to create something.

Phyusic overview

Phyusic is an experiment in connecting music made with Tone js and WebAudio, with 2D physics engine Matter js for interaction. This video shows the proof of concept in operation: It’s available at http://www.codemusic.studio/phyusic